Okay, so, you’re messing around in Tabletop Simulator, right? Maybe you’re like me, and you’ve spent way too much time downloading custom assets, or maybe you’ve even dipped your toes into the scripting waters (which, let me tell you, can be a whole *thing*). Either way, you’ve probably run into the magical, mysterious *bag*.
Bags, man. They’re like digital Mary Poppins’ purses, holding who-knows-what inside. And sometimes, what’s inside is exactly what you need… *more of*. That’s where the whole “cloning from a bag” idea comes in.
Now, officially, the game doesn’t exactly have a “clone from bag” button. Like, wouldn’t *that* be nice? Just right click, “Duplicate Contents,” BAM, instant army of miniatures. But noooooo. It’s a little more… *involved*.
See, the game engine treats objects *inside* a bag as basically not existing. They’re outta the scene, chilling in digital limbo. Which means you can’t just grab them and copy-paste ’em like you would with something sitting on the table.
The usual workaround? Drag stuff outta the bag, one by one (ugh, the *horror*), and then duplicate *those* objects. Tedious? YES. Especially if you’re trying to, say, recreate a massive swarm of goblins from that one custom scenario you downloaded. I mean, seriously, who wants to spend an hour clicking and dragging? Not me!
I’ve even seen some people suggesting saving the bag itself as a custom object. Then, whenever you need the contents, you just spawn a new bag and yoink everything out. Smart, right? Except… what if you just want *some* of the stuff in the bag? You’re still stuck with the drag-and-drop dilemma. Plus, then you’ve got bag clutter all over your table. Ugh. My brain hurts just thinking about it.
Honestly, I think the best solution *would* be some kind of scripting wizardry. I’m talking a script that you could attach to a bag that would basically say, “Hey, when I press this button, copy everything inside and plop it on the table.” I’m not a coding expert, I’m more of a “copy-paste from Stack Overflow and hope for the best” kinda guy, so I haven’t managed to figure that out myself. But somebody out there probably knows how. Maybe. Hopefully?
And here’s my totally unprofessional opinion: the devs *should* implement this. It’d save so much time and frustration. Think of the possibilities! Instant card decks! Quick deployment of terrain pieces! It would literally *revolutionize* my solo board game sessions.