tabletop simulator clone from a bag

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size:237mm * 157mm * 59mm
color:Cyan
SKU:537
weight:185g

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About Tabletop Simulator Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing .

Is it possible to duplicate an item in these ways?

Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Take the item and make a copy. Right click, custom. Select infinite bag. Drop the original .

” [Tool] Make Anything a Bag” works well when you

64 votes, 10 comments. 50K subscribers in the tabletopsimulator community. Tabletop Simulator is the only simulator where you can let your aggression. If you celebrate ignorance our policy is we hate you! Posts are a mix of feigned .

Steam Workshop::[Tool] Make Anything a Bag

Often you need to transform a custom (standup) token, tile or builtin TTS object into a bag. This is a task involving 3d modeling and uv editing, not an easy task for everyone. So here it is. A tool to convert any custom token (standup or flat), tile (any shape) or

Object

Object The Object class represents any entity within tabletop simulator. Once you have a reference to an object in your script you can call functions on it directly. Example: obj.getPosition(.).You can get a reference to an object multiple ways; Using the self property if your script is on an Object and referring to that Object. .

How to make ‘bag’ for assets in game :: Tabletop Simulator

Sorry for all the questions as of late but I recently started messing with this game again. I bought TTS because once upon a time I used to play quite a bit of board games. Seeing it in operation renewed my interest in the hobby. So I’ve bought a bunch of games $$ and now am trying to teach myself the rules while comfortably sitting in a recliner. BTW, the hobby looks .

Introduction

Tabletop Simulator Terminology Object An in-game physical Object that currently exists in the scene. If an Object is placed inside of a bag/deck/etc, it stops existing and is no longer in the scene until it is pulled back out. Player A person in the game. Each .

How to move a lot of objects from one save to another? :: Tabletop

Tabletop Simulator All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . I’m a fan of sticking large quantities of custom objects into a bag, then saving the bag. That gives me sets of tiles/figures/etc. that I can just pull up .

How to pull everything from a bag? :: Tabletop Simulator General

I’ve been messing around with bags recently and found with the exception of cards no way of emptying a bag out, or transferring its contents to another bag, every thread I’ve found talking about this also has no answers, seems like this has been a requested feature for at least 2 years, is it a hidden feature or still missing in action? I’d be fine with just deleting the .

Advanced Controls

Advanced Controls There are a lot of controls in Tabletop Simulator and this article will mostly go over the lesser known controls that you may not be aware of. Remember to open up the Help Menu to see the list of controls. You can read .

Okay, so, you’re messing around in Tabletop Simulator, right? Maybe you’re like me, and you’ve spent way too much time downloading custom assets, or maybe you’ve even dipped your toes into the scripting waters (which, let me tell you, can be a whole *thing*). Either way, you’ve probably run into the magical, mysterious *bag*.

Bags, man. They’re like digital Mary Poppins’ purses, holding who-knows-what inside. And sometimes, what’s inside is exactly what you need… *more of*. That’s where the whole “cloning from a bag” idea comes in.

Now, officially, the game doesn’t exactly have a “clone from bag” button. Like, wouldn’t *that* be nice? Just right click, “Duplicate Contents,” BAM, instant army of miniatures. But noooooo. It’s a little more… *involved*.

See, the game engine treats objects *inside* a bag as basically not existing. They’re outta the scene, chilling in digital limbo. Which means you can’t just grab them and copy-paste ’em like you would with something sitting on the table.

The usual workaround? Drag stuff outta the bag, one by one (ugh, the *horror*), and then duplicate *those* objects. Tedious? YES. Especially if you’re trying to, say, recreate a massive swarm of goblins from that one custom scenario you downloaded. I mean, seriously, who wants to spend an hour clicking and dragging? Not me!

I’ve even seen some people suggesting saving the bag itself as a custom object. Then, whenever you need the contents, you just spawn a new bag and yoink everything out. Smart, right? Except… what if you just want *some* of the stuff in the bag? You’re still stuck with the drag-and-drop dilemma. Plus, then you’ve got bag clutter all over your table. Ugh. My brain hurts just thinking about it.

Honestly, I think the best solution *would* be some kind of scripting wizardry. I’m talking a script that you could attach to a bag that would basically say, “Hey, when I press this button, copy everything inside and plop it on the table.” I’m not a coding expert, I’m more of a “copy-paste from Stack Overflow and hope for the best” kinda guy, so I haven’t managed to figure that out myself. But somebody out there probably knows how. Maybe. Hopefully?

And here’s my totally unprofessional opinion: the devs *should* implement this. It’d save so much time and frustration. Think of the possibilities! Instant card decks! Quick deployment of terrain pieces! It would literally *revolutionize* my solo board game sessions.

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